December 09, 2003

Game WISH 75: Religion and Controversy

Ginger Stampley, at Perverse Access Memory asks, in her 75th Game WISH column:

A lot of neogamers I play with are uncomfortable with taking real religions and putting them into play. With all the 'Satanist' backlash against D&D that there’s been, do you feel comfortable having any religion in your games? Do you scrub it of anything controversial?

Well, now. This is a topic on which I have so much to say, that I hardly know where to begin, nor am I certain (even after thinking about it on and off for most of a week) that I can really say it coherently. But I'll give it a shot.

First and foremost, I select my players from a pool of friends, all of whom, I think would be more likely to make arrogant finger-flicking "get away from me!" motions at anyone who came around talking about Satanism than to be concerned in any way. This is the benefit to gaming as an adult, with adult friends, rather than in my mother's kitchen with a bunch of high school ageed friends.

(And for the record, while I was intellectually aware that some idiots considered the games as Satanic, I went to a Catholic high school. We had a faculty moderator for the wargaming club. Had we felt it necessary, instead of gathering at various private homes, he would have sponsored a role playing games club, too. The "Satanic backlash" thing was an intellectual curiosity for me that I never quite understood on a gut level.)

That said, I usually do not strive to put moedrn day religions into my games, but I usually make an attempt to put some religion in, where appropriate. In my Amber game, Sins of the Fathers, one of my players proposed a daughter of Corwin who is religiously Muslim, but my Amber is most irreligious. I have put some potential hooks into the game that might make that background important, but I haven't decided whether or not to exercise them.

In my Nobilis game, In Media Res, there's certainly a lot more religious imagery. After all, the functional equivalent of Noble politics is religious. I don't want to go into too many details, though, because I don't want to ruin things for the players, if and when any of it becomes significant.

So that leaves things more along the lines of my older, more traditional type of fantasy games. Now, those readers who don't know me personally should know that on my worst days I'm a sneering atheist, and on my best days I'm a bitter, cynical agnostic. Or maybe that's best and worst, respectively. Regardless, man's fundamental quest for understanding his place in the universe has traditionally caused a flowering of religion. I cannot conceive of a convincing culture, fantasy or otherwise, that doesn't have some sort of religious schools of thought. So, in order to have a culture that even begins to ring true, I need to design a religion or three that goes along with it.

The problem is, that's not as easy as it sounds... if it sounds easy to you. It doesn't, to me. In a fantasy game, I usually end up putting religion last, because it's so dependent on everything else. It turns out, I'm fairly allergic to putting real-world religions in my standard fantasy games, but not because I'm afraid of offending anyone. Just because it doesn't feel right.

I'm certainly allergic to anything that smacks of the old Deities and Demigods style of religions in games. Ieugh. Yes, let's assign statistics to our gods and hve them prancing around the countryside like monsters. Ieugh. Even dressed up in terms like avatars and placing them on various hard to reach planes of existence, it still strikes me as twee. It's similarly hard for me to imagine anything really closely resembling Christianty or Islam or even Buddhism springing up in the presence of real, repeatable, magic, so other than as a general inspiration.

That leaves me with constructing my own. Which, as I said, is harder to do than it is to describe. My own tendency, these days, is to design worlds which, like ours (at least to my agnostic/atheist eyes) offer no solid proof of divinity anywhere, becuase I can't figure out what a society would look like if there really were solid proof of gods. I can't figure out what religions would pop up if you had anything even resembling the D&D standard inner planes/outer planes superfluity of divine and infernal creatures.

I have a lot of future campaign ideas clunking around in my head at any one given time. I've got at least one, if not two, for Nobilis alone, probably a decent one for Amber (better than my current one, I think) and scads and scads of self-contradictory ideas for more standard fantasy games. A lot of them are religious-themed, though, so clearly there's something in the back of my brain that wants to be expressed, experimented with, or tinkered with.

One of them is a sort of an exposition on some of the also-rans of religious history. I've had the hankering to design a world where the basic culture conflict was between a mostly Gnostic-inspired people and a mostly Hindu-inspired people. Another, now that I think about it, would be something of a personal challenge-- start with some stripped-back, mostly manageable version of the D&D "theology" at least to the point of having demons or devils around in some degree, and a few other like creatures, and then designing motives for the supernaturals that are reasonable, and mortal religions around it all, without making anything stupid, corny, or trite.

By my reckoning, I will have time to run that first idea in 2015, and the second idea perhaps by 2022.

Posted by John Novak at 11:38 PM | Comments (1413)

December 07, 2003

Favorite Books

The "favorite books list" meme has been going around various circles I read, probably started by Dr. Principles being annoyed by CalPundit's being annoyed by Clinton's favorite book list, then getting kicked around several groups and finally ending up with me having enough time to think about mind and write it up with some sort of justification.

By the time I got around to thinking about it, the list question also included the meta-question, "How do you decide what your favorite books are?" For me, two common themes are whether or not the book is "just right," and whether or not the book has touched off a series of ideas in my head or in some other way substantially altered my point of view.

For the former, for fiction especially, that has to mean that the book has to work for me on all (or almost all) levels, very well-- the prose, the plotting, the characterization, the symbolism, etc. For non-fiction books, it helps to be well-written in its own right, to give a reasonably complete treatment of its subject at whatever level its aiming, and it helps to give a balanced perspective if there's some controversy in the field.

For the latter, well. It means what it means.

The very best books do it all at once-- readable, engaging, personable, and touch off an explosion of ideas in my head, giving me a new way to look at a problem, or an issue, or an entire field.

In the fiction category, these come to mind, in no particular order:

Deadhouse Gates by Steven Erikson. Really, the whole Malazan series thus far has been brilliant, but the second was a special volume in a special series. I love the series for its conjuration of a theme of simple human dignity out of a story that almost revels in showing the opposite. I love the second book becuase of the Chain of Dogs, and the telling of Coltaine's final fate. Brilliance.

The Neverness Cycle by David Zindell (Neverness, The Broken God, The Wild, and War in Heaven.) I tried to narrow this down to one, then to two, but just couldn't. The whole series succeeds like very very few others, in my experience, at creating a society (human based in this case) that is at once almost completely alien, but somehow still comprehensible. It's also just absolutely crackling with ideas and extrapolations and religious and mathematical scenes... and I just like the writing style.

Neverness is rough but still shines, like an uncut gem. The Broken God has one of the best protagonist-antagonist relationships I've ever seen. And any book-- in this case, The Wild-- that can make me appreciate the pacifist view, even for a split second, has something going for it.

Alas, while I don't think Neverness is a love it or hate it series, I do think it's a get it or don't get it series, and it probably doesn't appeal to everyone. But it's no accident that my blog is named Shih.

Tigana by Guy Gavriel Kay. Because I have pride of place, and ambition for myself and my place of pride.

The Cryptonomicon by Neal Stephenson. This is probably the best thing Stephenson has written (with the caveat that I haven't finished Quicksilver and the additional caveat that I've bogged down badly in the second section of it.) It's big, it's fast, it's larger than life, and Stephenson has a way of writing that has you laughing at the same time he's putting characters you care about through sheer torture. His books are often humorous, but not really funny if you think about them.

(Woo! Here we see Randy Waterhouse crowbar himself out of a doomed relationship with a woman who has nothing but contempt for him and eventually get sent to prison by shady forces trying to exploit his family knowledge! Ho ho! Here we see Goto Dengo get his ass kicked across the South Pacific, get his ass captured by headhunters and then shit on when he's rescued by his countrymen! And get this! We see Bobby Shaftoe abandon the woman he loves and the child he doesn't know about, get *his* ass kicked around the South Pacific, and deal with it all by developping a morphine addiction! What fun! The Big U is like that, too.)

It's also just plain well written. I don't care when people say the book is bloated and neeed editting. No, it didn't. Nor was the purpose of it just to enjoy the scenery. A lot of those extraneous scenes tended to loop back into the plot, one way or another.

A Deepness in the Sky by Vernor Vinge. I really like Vinge's fiction. I've read just about every piece of fiction he's written (possibly I've tracked all of them down by now, but I haven't finished Tatja Grimm's World) and very few of them are bad. As a rule, he just gets better and better as a writer-- read his short stories in chronological order, and you can actually see the skill accumulating.

Deepness is probably the most complex work he's written thus far, and the most satisfying. This is not surprising, since, with the exception of a efw much shorter pieces, it is his most recent as well.

The first five of The Amber Chronicales, by Roger Zelazny. Happily, the second five and the subsequent short stories did not ruin the whole thing for me. Zelazny was just a hell of a writer. I've been through those books so very often that I know each wart and blemish in them by heart, but the fun of it all still comes through.

All of an Instant by Richard Garfinkle, shares with Zindell a really wonderful portrayal of an absolutely alien situation which is nevertheless comprehensible. I couldn't possibly even begin to explain the actual book, except to exhort people to go read it.

Foucault's Pendulum by Umberto Eco. Heh. Heh heh. Any book that still has me chuckling at the scholarly in-jokes and general silliness of it all has something gong for it.

In non-fiction:

Groups: A Pathway to Geometry by R. P. Burn. Yes, yes, it's a book on a group theory approach to modern geometry. Ho hum. But if you like math, this and every other math book by Burn is wonderful, because it's pure Socratic method-- it will ask very bite-sized guided questions which a reasonable student can answer with some effort, and which magically lead up to complete proofs of some sophisticated mathematical ideas.

The First American by H. W. Brands. I like historical biographies. I like early American history. A biography of Ben Franklin is a must-read, therefore, and Brands is one of the most engaging biographers I've had the pleasure of reading. I cam away with not just a better understanding of Franklin (beyond the lightning and the kite thing) but of the whole background of the pre-revolutionary and revolutionary periods.

I am looking forward to his biographies of Wilson and Roosevelt, comma, Teddy, if I ever get around to them.

Models of Computation and Formal Languages by R. Gregory Taylor. This is one of computer science pedagogy's undiscovered gems, in my opinion. Every CS theorist must (and in my opinion, every CS non-theorist certainly should!) master certain basic concepts. Formal languages, and their mapping to various classes of automata, are in the must-know category. Taylor takes a weird, almost backward approach to it, but his explanations are some of the clearest I have ever read, yes, including even the legendary Papadimitriou, and the newly made classic, Sipser. Papadimitriou and Sipser cover more advanced material, though.

On that subject, Goedel, Escher, Bach: An Eternal Golden Braid, by Douglas Hofstadter is just a perfect (and perfectly readable) development of one of the seminal developments in 20th century mathematics: Goedel's Incompleteness Theorem. And a whole lot of other stuff. And it's fun. When I was a young man idly kicking through a used bookstore, years and years before I had any ambition of pursuing computer science at any level much less an eventual PhD, the owner pressed this book on me. He told me if I didn't like it, I could bring it back and he'd refund my money.

How could I argue?

But how did he know?!

Spacetime Physics by Taylor and Wheeler. I could teach relativity to a monkey with this book. It's that good.

The Hero With a Thousand Faces by Joseph Campbell. On the one hand, it is kinda heavy handed and can grate, after a while. On the other hand, although Campbell was a man with a hammer on a universal quest for nails, he was not a stupid or a crazy man, and there's a lot to what he has to say, about story structure, about religions, and about their intersection in mythic structures. This one goes on the list because after having read it (and other works of Campbell) I find I get a lot more out of other great works of fiction, and on different levels than before.

Nanosystems by Eric Drexler. This is pretty much the seminal work in nanotechnology, to this day. Written over ten years ago, it's still one of the very few books (as opposed to journal articles) on nanotechnology that is very much not a popular work. This is Drexler's PhD thesis from MIT, expanded, fleshed out, and solidified. It's a long hard slog through a lot of different branches of science, and it's really pretty damned impressive.

Even if the claims turn out not to be practicable, it's still a hell of an intellectual accomplishment. (And for the record, for anyone following the public debates, Smalley and Drexler are both embarassing themselves, at this point.)

Posted by John Novak at 11:00 PM | Comments (4546)